bugfables
EXP

Exploration Points or EXP allow Team Snakemouth to increase their Explorer Rank after reaching a certain threshold.

Every enemy has their own "Base EXP" value. Exploration points drop from defeated enemies according to the formula: max(0, floor(baseXP - 2.5*(rank - 1)) - 1)

The fire variants of Krawler, Warden, and Haunted Cloth have a different formula: max(0, floor(baseXP - 2.5*(rank - 1)) - 1) + floor(10 - 7*(rank/27))

Regular enemies have an EXP cap of 15 points and will not drop more. Belostoss, Chomper Brute, Dead Lander Gamma, Dead Lander Beta, and Dead Lander Alpha have an EXP cap of 20 points. Additionally, Bosses, Mini-Bosses, and Golden Seedlings have no cap and instead drop fixed amounts of EXP.

The badges Hard Mode and EXP Booster increase EXP drops by 15% and 50% respectively, but will not increase it past an enemy's cap. Enemies with fixed EXP drops will still be affected. Charmy's charms have a chance to increase EXP by 50% at the end of battle, ignoring any caps. Additional EXP is applied through the formula original EXP + ceil(original EXP * %increase) with Hard Mode being applied before EXP Booster.

Team Snakemouth cannot receive more EXP in a single battle than the amount needed to reach the next rank from zero. For instance, at rank 1, it is impossible to receive more than 100 EXP at once.

If no enemy rewarded exploration points, one point is awarded at the end of battle.

The table below shows the EXP required to rank up. If the MOREFARM Menu Code is active, the EXP required to rank up always increases by 5 instead.

Rank EXP to Next Rank Bonus
1 100
2 101 Secret Stash
3 102
4 103 Heavy Strike
5 104
6 105 Frigid Coffin
7 106
8 107
9 108 +3 Item Capacity
10 109
11 110 Needle Toss
12 111
13 112 Cleanse
14 113
15 115 Needle Pincer
16 117
17 119 Frozen Drill
18 121
19 123 +2 Item Capacity
20 125
21 127 +1 HP to every party member
22 129
23 131
24 134 +2 TP
25 137
26 140
27 +3 MP